Stardew valley = gameplay and objectives-
Stardew valley is an expansive game, focusing on farming, mining, fishing and occasionally combat. However how invested the player gets in the game is completely optional, there is not much of a tutorial- besides the opening storyline explaining that you have inherited a rundown farm and it is your job to restore it. But this does not require the player to take part in the majority of the gameplay, since the game is so big .However Stardew valley has a time limit that is vital to the storyline if you decide to play along to it.
Stardew valley is a unique game according to the production, since it was developed by one person. Meaning music, game development, artwork dialogue and programming was all made by Eric Barone. This makes all aspects of this game a lot more impressive.
Eric Barone–
Eric Barone was not already a game developer when he first started making Stardew valley, he had actually just graduated with a computer science degree-which can be useful when developing a game however, this means a lot of his skills where through trial and error or being self taught.
Eric’s inspiration for Stardew valley comes from the farming game harvest moon, however he also played kings quest and hero’s quest. Comparing harvest moon to Stardew valley, you can see that the games are very alike, according to the gameplay and even graphics, however his main goal is to add new and interesting features to Stardew valley, making it an original feature to the genre. Eventually extending it from a farming game entirely .
Stardew valley actually originated as being a harvest moon clone called sprout valley-as it was Erics first game. He wanted to get familiar with developing and he liked how you could have relationships with the npc’s in the game and it can heavily impact your experience. This was something he noticed wasn’t in other games he played and made the game a lot more personal. However his idea with Stardew valley was to address the problems he had with harvest moon an add more depth to the gameplay since he noticed that harvest moon never seemed finished.
As the game progressed Eric saw more possibility in it, instead of being something to fill up his portfolio, he decided he would continue developing the game and differentiate it from being a simple harvest moon clone that fans of the game would enjoy. This decision was the beginning of Erics career as an indie game developer.
creation of the game–
Since Eric had a base to work off, the game was able to develop and evolve slowly, he began making the main area that the players farm would be and the basic farming mechanics. It is also important that before he added minerals and fish he would research the area that would make that most sense for that to reside. In September 2012 Eric released the game on steam greenlight to see if there would be any interest in the games concept, this was also when he created his website so players could keep up to date with the games development. In February 2013 Chucklefish announced they would be publishing Stardew valley. This was the perfect time also, since it was common for indie games to be published on steam early access, however Eric didn’t want this to be the case for Stardew valley because he wanted it to stand out and knew people where getting sick of paying for unfinished games. In may 2013 Stardew valley was greenlit so now he had a publisher and steams approval to create the game.
Since the game took 3 years after being greenlit to publish Eric used this time to keep players updated on his blog and this also keep interest in the game through people giving feedback. So even though Eric produced this game independently he was able to have a diverse range of opinions from people who most importantly where going to be playing the game.
terraria -comparison
Terraria as a game is very similar to Stardew valley according to visuals and gameplay, for example both games are 2D. However the games can be very different. focussing on terraria, this game is a lot more replayable compared to Stardew valley and no two play throughs will be the same. this can make the game more appealing as you can really get your moneys worth when you buy a game you can play over and over. this is especially attractive to beginner gamers as there is not much investment as it is relatively cheap game, and you can cooperate on worlds making the game more fun and less overwhelming.
However, in comparison to Stardew valley terraria does not have a structure for the player to follow. For example Stardew valley has an opening sequence that is played at the start of any new game, this can help the player understand the motives of the game and not be confused on where to start. This type of introduction is absent in terraria forcing the player to have a slower start, or alternatively have to read through guides to continue playing smoothly, which can compromise the immersive nature of the game.