rule of nine

The rule of nines is important because it maintains the drawings clarity, this is by preserving detail in the foreground and what the art work is focused on, and reducing the range of values and detail in objects in the background. This rule follows the natural focus of a human eye, since only things you are looking at directly maintain their detail.

In this image the centre of the drawing is what the artist wants you to focus on, so it is the most clear and has a vaster range of values compared to the structures round the edge of the piece which are darker so you can’t tell the detail as much.

I used shape theory and the rule of nine to sketch and shade this, i chose an elephant since it is quite high on the difficulty scale and i wanted to challenge myself. i struggled to get the proportion of the elephant in the beginning and i am still not too happy with it, shape theory was challenging to use on this reference image so in the future i would choose a more straight forward one. i separated my work with layers this time so i can see the sketch separately and i chose to sketch it in pencil first then used the watercolour brush to add colour.

WWW-it took under an hour

EBI-the shadows are inconsistent and it isn’t clear where the light source is

game engine comparison

GAME ENGINEGODOTunity
COSTGODOT engine can be downloaded for free and has been open-source since 2014.Unity is not a free game engine, however a personal licence is available which is functional for building and releasing successful games. Though, unity pro and unity enterprise is necessary when the game generates more and more success.
Best 2D GameProject katAmong us
Revenue $86 million
Best 3D GameGetting over itFall guys
Revenue and review notes$30 million$185 million
Supported Devices – Output  
Ease of UseSince it is free for anyone it is perfect for beginners and is easier to use compared to other game engines.Since it’s the most popular game engine there are many tutorials on how to use it, making it ideal for indie game developers.
Supported Program Languages  
Community reviewsIt has received positive reviews, since its free to use there cant be that many complaintsPositive reviews, similar to GODOT being praised for its cross platform functionality
ProsLarge community surrounding itEasy to deploy cross platform
ConsLimited educational resources demands optimization

Mythical Creatures – shape theory

I used shape theory to combine two animals, I chose a bat and a cat since they would be easier to mold together, and I am not completely comfortable using photoshop to draw yet, due to what I’m drawing being on the screen in front of me instead of directly underneath

At first I struggled with sketching the cat and traced the basic shapes over my reference image to understand the anatomy, once I was happy with the sketch I added the wings. If I did this drawing again I would plan a concept for the drawing and figure out how I would like the different features of the animals to collaborate, as it seems a bit unfinished.

Blender Intro

Blender is a 3D modelling software that is free to use for ,animating films, art and creating 3D models. Its is cross platform, however it may be slow and difficult to use on low spec PCs, meaning it is idea for personal small scale projects but isn’t really used as industry standard software.

There is also a large community using blender so there is a wide range of online tutorials that are free to access and also of a really good standard, for more in depth instructions on how to use the software there are online courses available . So even though the software may be difficult to use for beginners, it is easy to learn the basics from someone else or find inspiration.

pros-

free, massive online community, not much limit to creativity

cons-

better alternatives available, slow on low spec PCs, difficult for beginners

autodesk maya

pros-

excepted as the best software for 3D animation, and incredible for motion capture handling, this is often why it is first choice in the film industry .It also has a free form approach to 3D modeling, eliminating any restrictions of creativity. may is also 20 years old, allowing time for the software to evolve and develop

cons-

Including the learning curve of any 3D modeling software, maya takes time and practice to be able to understand and use effectively. It should not be considered a beginner level software. Also due to the price tag, someone just starting out on 3D modeling would be hesitant on a £1,470/year subscription.

game design aspects-

genre– this is key to the gameplay and categorises the game to certain audiences such as fantasy, adventure and roleplay. so the person playing the game or choosing to buy the game understand the type of experience they will recieve.

style-style is mainly differentiated between 2D and 3D, although game designers can use certain styles like futuristic, stylized and retro to reinforce the visual theme of the game. such as Stardew valley sticking to a 2D style of animation, maintaining simplicity.

audience– this is simply a differentiation of age, however other factors such as income, occupation and hobbies are equally as important. a game with a in depth storyline wouldn’t be advertised to adults who have rare free time due to full time employment, however would be more open to in-app purchases.

story-this is an important feature to a game since it interests the player ,sparking their creativity or creating an emotional connection depending on how deep the story goes , encouraging them to continue.

level design-level design can range from open world to linear levels. in mobile games open world is slightly less common, so these are most common in games that don’t have a rigid storyline to follow or require more experience.

objectives-setting a goal for the player to complete or aim to complete. this is what motivates them to continue playing and improving their skill level in order to achieve this. this may also spark competitive gaming, this can be by comparing progress or how quickly players achieved the main objectives of the game.

characters– these are vital to the progression of the game, since they are the part that the players interact with the most having likable characters can improve the reputation of the game and create interest.

mechanics-these will help shape the players experience, adding additional rules and systems that they will follow. this will make the game uniquely challenging.

tier list

S- Stardew valley is a survival game but there’s a storyline you need to follow. its my most played game because its simple but there is loads you need to do and completing the game takes ages. The animation style is similar to terraria but there is a lot more detail, also you can play it on your phone so i end up playing it more ,but you cant join worlds on mobile.

A- terraria is similar to Stardew valley however i don’t like it as much since it doesn’t really tell you what your supposed to do so you can get stuck and stop playing ,however its a much bigger game so you can avoid the parts that are difficult.

B-overcooked is a cooking game and its very unserious compared to the other two ,its a lot more stressful and its main goal is completing the level as fast as possible. there isn’t much strategy that is why its below the other games since they take time to get good at, meaning they can be more rewarding.

C-I put Mario kart at c since its fun to play with other people but its not so much a solo game. since i don’t find my self playing it that often i don’t want to put it above the other games (besides overcooked).

D-Roblox is a very diverse game since it has so many different games you can play. however i don’t play it often because it can be glitchy and overheats my laptop really quick, and it is not a game you can play alone and maintain your integrity.

E- i put Minecraft at e because i don’t play it as much as i used to and the gameplay can be immature. especially compared to games towards the top of my list that are similar, but i enjoy playing more.

F- Fortnite is at f because the few times I’ve played i found it to challenging as a beginner ,as the gameplay was to fast paced and i felt that the skill gap between me and other experienced players was to big therefore i didn’t enjoy it

HAVEN’T PLAYED- i haven’t yet played Fifa since i don’t enjoy football so i don’t think it would be a game i would invest time in.

About Me

my name is maylie emery and I spend my free time painting, however I am interested in digital art. I don’t spend a lot of my time playing games although when I do they are solo games. I am more interested in the visual aspect of games and animation, not as much the gameplay. what interests me is how a game can be immersive similar to a painting and the visuals can change the entire experience.

I would like to learn more about digital art throughout this course, since I’ve only developed fine art skills

https://www.screenskills.com/job-profiles/browse/animation/pre-production/background-designer/

I think a background designer would be an interesting career path since I am passionate about drawing and painting anyway, I pay attention to detail and am creative . However i would need to develop my skills in animation and image editing softwear, as this is a key part of the job.

shape theory

difficulty scale- easier things to draw begin on the difficulty scale such as plants and rocks then it progresses to insects then mammals continuing to pets, people, and people in motion. this is since people are more often observed so we are able to critique them more.

this is in the middle of the difficulty scale since penguins are not something people see often, however they are not that small so you are able to see the detail.

I used shape theory to sketch the basic dimensions, by tracing some shapes over my reference image to understand what I’m trying to draw. So nothing was massively disproportionate, and so it wasn’t as daunting to draw. I used mainly a watercolour brush over the top of my sketch to colour it and used the eye dropper tool to get the exact colours. I should have separated my sketch and the colouring with layers.

www- i finished the drawing

ebi-since I went for a more realistic approach, blending the colours with different tools would help my drawing look more real, also adding layers so its easier to fix mistakes.

Eternal Sunshine of a spotless mind

Eternal sunshine of a spotless mind is one of my favourite movies for so many reasons, such as the structure visuals and the complicated story told.

At beginning of the movie the circumstances of the setting are sort of confusing and its the sort of movie you have to just keep watching so you can understand.But purposefully confusing the audience could be a tactic from the writers to replicate the feelings of the characters in the film after controlled memory loss. It is also important that the character Joel criticises his spontaneity, however later in the film it is identified as clementines defining characteristic. revealing their opposing nature. this is vital throughout the film as there dynamic changes and progresses as less hostile compared to the beginning.

The cinematography is something really important to the films overall experience, since it categorises different times throughout Joel and clementines relationship ,because the story isn’t linear it can be difficult to follow. The visuals can almost be reminiscent of memories as they are quite hazy and can also be vivid. This is also similar to clementines hair -something that may be irrelevant to other movies- however in eternal sunshine this could imply her spontaneous nature as it changes colour whenever she pleases, and she almost rambles nervously about it when her and Joel first meet personifying it may be a defining characteristic.

The general storyline wants to tell us how necessary our past memories can be, no matter how painful, in order to keep us from making to same mistakes continuously. Due to Joel and clementines dynamic at the beginning it is clear that this isn’t the first time they have met, and the tone at the end when they reconcile could almost be romantic yet the audience knows they are doomed in the end, since they avoid the lessons they learn from their pain.it is also interesting how the actions of Joel and clementine is compared to children. especially Joel ,as throughout his childhood he spent time hiding and running away from certain interactions, which is a behaviour that is amplified in his adulthood when he makes the irreversible decision to remove his memory of clementine, an act of running away from his pain.

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