Animation

Starting with drawing out the arc of the movement helps plan where the object is going to go and how it moves in relation to the surroundings and what its made of.

This shows all the frames of the animation by turning on onion skin and selecting all the frames. This clearly shows the direction of the animation following the sketch behind. Also its important that the ball changes shape throughout, it needs to stretch in the middle of the movement when it is moving the fastest, and squash downwards when it hits the ground. With an animation that connects with the environment I needed to remember that some elements would absorb the energy and slow down the object(eg, the ball hitting the floor) The amount of frames where also very important since it needed less when the ball was moving the fastest and more when it slowed down, like at the top of the movement or when it hit the floor.

For the second animation I didn’t draw a line that the movement would follow so it doesn’t stay in the correct position, if I where to animate this again I would plan it better. This one was also different since the ball was losing energy in the same place so it made it more difficult to look realistic compared to the first one.

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