Squash and stretch, to convey an objects weight ,material and flexibility
Anticipation, this prepares the audience for the action about to happen, so a small movement before
Staging, this is how characters props and the environment is arranged to present it to the audience in the least confusing way possible.
Straight ahead action, this is the process of animating an action frame by frame to create one fluid movement. this process can be quite time consuming and not as commonly used compared to pose to pose. this is when you draw the main actions the character is making and filling in the gaps between the frames to make them flow, this reduces the amount of frames needed .
Follow through and overlapping action, this is when certain parts of the animation continue with a movement to make it more realistic, such as a characters hair continuing to move even though the character has stopped.
Slow in and slow out, this is when the motion of a character start and end slow to make the action more realistic , this is done by drawing more frames at the start and end of a movement and fewer in-between to make the illusion of speed.
Arc, this the movement of characters in curves instead of straight lines, this makes them less robotic.
Secondary action, this can help personify a character, they are the small micro expressions before or after a big action which convey the emotion of the scene or their specific personality traits.
Timing. More frames in a scene will make it slower and less will make is faster. Each object requires specific timing which aligns with its properties, such as weight and size.
Exaggeration, this adds drama and enhances the storytelling, this can be used for expressions actions and sometimes poses.
Solid drawing, This involves drawing the character in a proper shape as they would exist in a 3 dimensional space. This means the character maintains the proper proportions and make any movements seem a lot more realistic
Appeal, adding appeal to characters is vital to the animation, since it can make the overall animation more exciting to watch. The physical attractiveness of characters is important but also having personal intrigue, specific defining features can make the animation more memorable.


To create these animations I used adobe animate, this is my first time using the soft wear so I started with a simple bouncing ball animation, I used layer 1 to draw the floor and extended it so it would stay throughout the movement. i then used the second to draw on with onion skin on so i could keep track of what i was doing . I used squash and stretch on the animation on the left and i can see a clear difference in the two, the left one looks a lot more realistic and it is made clear that its a softer more flexible material.
The spider was slightly more tricky to draw since it required more frames, However it was the same process
If I were to draw these again i would use f5 to extent the drawing over multiple frames since i don’t like how quickly they go. i would also use different colours and develop them more than a sketch.
www- I applied the 12 principles of animation to my drawings.
ebi- If I used 12 frames per second in my second animation instead of 32.
