game design aspects-

genre– this is key to the gameplay and categorises the game to certain audiences such as fantasy, adventure and roleplay. so the person playing the game or choosing to buy the game understand the type of experience they will recieve.

style-style is mainly differentiated between 2D and 3D, although game designers can use certain styles like futuristic, stylized and retro to reinforce the visual theme of the game. such as Stardew valley sticking to a 2D style of animation, maintaining simplicity.

audience– this is simply a differentiation of age, however other factors such as income, occupation and hobbies are equally as important. a game with a in depth storyline wouldn’t be advertised to adults who have rare free time due to full time employment, however would be more open to in-app purchases.

story-this is an important feature to a game since it interests the player ,sparking their creativity or creating an emotional connection depending on how deep the story goes , encouraging them to continue.

level design-level design can range from open world to linear levels. in mobile games open world is slightly less common, so these are most common in games that don’t have a rigid storyline to follow or require more experience.

objectives-setting a goal for the player to complete or aim to complete. this is what motivates them to continue playing and improving their skill level in order to achieve this. this may also spark competitive gaming, this can be by comparing progress or how quickly players achieved the main objectives of the game.

characters– these are vital to the progression of the game, since they are the part that the players interact with the most having likable characters can improve the reputation of the game and create interest.

mechanics-these will help shape the players experience, adding additional rules and systems that they will follow. this will make the game uniquely challenging.

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